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Old May 30, 2007, 02:50 AM // 02:50   #21
Desert Nomad
 
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Quote:
Originally Posted by Cherno
Kinda of a lame idea, and probalby no real practical way to implement, but it would be kind of neat to speculate on how to achieve some primary profession specific titles:
Just wished to add:

Not a lame idea! Look at the ideas you sparked, not to mention yours as well. Bit of thought maybe a few might get implemented. You never know. I love the idea and had a similar one of a sort for a while, but just as a whim really. At least I had a place to post it.
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Old May 30, 2007, 05:46 AM // 05:46   #22
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First of all, my apologies for such a long post.

Regarding "Master of Profession" titles:

I believe these should be character based and I think they should be tied to attributes. Given the game mechanics, I don't know if you can have a "character based" title and have it not count toward KoaBD. Being character based, this will add 4-5 new titles to a given character depending on how many attributes the profession has. This unbalances the KoaBD track as characters with more attributes would have more titles to max (warriors have 5 attributes, whereas monks only have 4).

Titles, IMO, are divided between character vs account in order to separate titles that do and do not count for KoaBD. Making this system account based unbalances it further (I'll explain that in a moment) and adds 42 potential titles to an already crowded titles window. In order for the idea I am about to present to work, and be fair to all classes, only the maxed profession title should count for KoaBD.

What do we want from our titles? Prestige? In game benefits? Bragging rights? How about all of the above?

For this proposal I will use the Necromancer profession (caster) and the Warrior profession (non-caster) in my examples. These titles will be character based. All numbers are subject to change of course for balance issues. This is clearly a rough draft. My intent is also to make this title a non-campaign specific.

Maxed Title: Master Necromancer 4/4
Displaying this title increases all Necromancer attributes by 1.
In order to activate this title track, the character must achieve 1,000,000 exp and cap 1 elite skill from each attribute (for Prophecies Necros, "No Attribute" will count for Soul Reaping).

Corresponding titles associated with Master Necromancer (title names are up for suggestions):

Curses - x of 10,000 foes hexed. Displaying this title increases your Curses attribute by 1.
Blood - x of 20,000 health sacrifices. Displaying this title increases your Blood Magic attribute by 1.
Death Magic - x of 20,000 corpses exploited. Displaying...
Soul Reaping - x of 20,000 souls reaped. Displaying...

Maxed Title: Master Warrior 5/5
Displaying this title increases all Warrior attributes by 1.

Corresponding titles associated with Master Warrior:

Swordsmanship - x of 100,000 successful sword blows landed. Displaying...
Axe Mastery - x of 100,000 successful axe blows landed.
Hammer Mastery - x of 80,000 successful hammer blows landed.
Tactics - x of 20,000 shouts cried.
Strength - x of 100,000 strikes of adrenaline achieved.

This allows for each track to have a benefit (more people will seek to achieve them). People can display their title to show off their ability and, when they achieve the Master title, they gain a greater benefit of a title for KoaBD and +1 to attributes. For balance, ANet can opt to have the bonus not stack with bonuses from other "blessings" such as shrines.

I'm not a programmer, but I understand the concept of keeping things simple. The downside of this idea is implementation. There are one of four ways this can come to be (each with its benefits and downfalls).

1) Make it a character title (keeping with current coding of non-account maxed titles feeding into KoaBD) which will unbalance KoaBD allowing some classes more maxed titles than others.

2) Make it an account title, which will allow any character to gain the benefit of +1 to attributes of any class, which also unbalances the classes. In addition, this will make for a cluttered title window.

3) Create a new title mechanic that allows for each title to count toward the maxed title when the cap has been reached (i.e. when a Necro exploits 20,000 corpses he/she can display the Death Magic title (and gain its benefits) and it counts as 1/4 toward Master Necromancer). This essentially leaves open ended titles that will never be maxed, allows for KoaBD to remain balanced, and allows players to continue to display their individual titles (such as swordsmanship or curses).

4) Some other option.

I welcome feedback for this idea. I prefer feedback on the number of achievements toward maxing a title (i.e. x of 100,000 axe blows landed) to be kept at a minimum as these numbers are only to illustrate my idea, not to set it in motion.


Regarding "Deity based" titles:

I hadn't thought about this idea, but it is also something that sounds very interesting. Here are my thoughts on this one:

*Account Based (considering no one deity is focused on any one profession and vice versa).
*4 tier (no effect, no effect, 50g effect, 50g + 100g effect--see below)
*does not stack with shrines

Tiers:
1) No displayable title
2) Servant of Deity
3) Disciple of Deity
4) Champion of Deity

Effects:
Tiers 1 & 2 will have no effect
Tier 3 will provide the 50g blessing of the respective deity (Blessings)
Tier 4 will provide the 50g and the 100g blessing of the respective deity.

The idea behind the 4 tiers is simple. One to establish the title, the second to display (for casual players), and the last two to reward people for hard work.

Examples:

Displaying Disciple of Balthazar (tier 3) gives the character "Blessing of Balthazar" which increases attack speed 10% (50g shrine blessing).

Displaying Champion of Melandru (tier 4) gives the character "Blessing of Melandru" which gives +50 to max health (50g shrine blessing) and +20 armor vs elemental damage (100g shrine blessing).

Acquisition:

I'm not really sure about this one. Aera Lure, I've liked your ideas about promoting people to group together for quite some time. I truly prefer another person in my group versus heroes or henchmen. I don't know if that could be implemented here though.

I am aware that there is a great big hole in my idea regarding this title (i.e. how a person earns it). However it is done, I don't believe is should be easy or quickly achieved. I also strongly disagree with the idea of it being contingent on how much gold you offer at shrines. I do feel strongly that one character should have the ability to earn Champion of each deity, and I feel that, whatever method is used to acquire this title, it should keep the ideals of the god or goddess at heart.

I'd be happy to hear everyone's ideas.
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Old May 31, 2007, 06:13 AM // 06:13   #23
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O.o game.... mechanics.... destroyed.....

ok first off for this to be even REMOTELY reasonable you need to make these benefits pve only, or else pvp gets smashed by pve chars.

STILL its a bit of an attack on the idea of causal play. as soon as titles give benefits like that people will HAVE to farm them to keep up with others, and you know what that means, our fav bash, grinding. i don't think anyone who plays GW wants to grind or else they would play wow or everquest *wither that or they are cheap bastards lol*.

this would also increase bot productivity. bots can farm these titles like no tomorrow then use their benefits to further increase the gold they farm. either idea of the attribute benefit or the blessing benefit kinda promotes bots.

now i do like the idea of titles benefiting you but im sorry on your idea the drawbacks greatly outweigh the benefits, i cannot support that idea.
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Old May 31, 2007, 06:20 AM // 06:20   #24
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If you add this (rather silly) idea Anet, make it so each profession has an equal number of titles.
Anything else would be stupid.

_Zexion
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Old May 31, 2007, 06:27 AM // 06:27   #25
Desert Nomad
 
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Quote:
Originally Posted by Zexion
If you add this (rather silly) idea Anet, make it so each profession has an equal number of titles.
Anything else would be stupid.

_Zexion
soooooo basicly my idea lol
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Old May 31, 2007, 11:54 PM // 23:54   #26
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Hm... a reason to buy character slots...?

XD... as long as they are only one title per profession in PvE, and maybe another in PvE, it would be fine... otherwise... it would be too much, XD.
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Old Jun 14, 2007, 08:26 AM // 08:26   #27
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Uh...
Just no.
Your post makes little sense about what each title is and it'd be really difficult to implement. /unsigned
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Old Jun 14, 2007, 10:24 AM // 10:24   #28
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Quote:
Originally Posted by tenshi_strife
Necromancer-

Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded

Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol*

Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too.

Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title.
Quote:
Originally Posted by Belzan
Blood - x of 20,000 health sacrifices. Displaying this title increases your Blood Magic attribute by 1.
Aw come on! The meleemancers are completely disregarded in these suggestions!

Blood Feuder - amount of health stolen from disregarding forum members.
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Old Jul 05, 2007, 11:43 AM // 11:43   #29
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Title specifically for Beast Master

if this idea is implemented http://www.guildwarsguru.com/forum/s...ad.php?t=80728

then we can have this title, most pet tames at level 20s.


since we have lucky and unlucky title I think we need a most death per character title as well opposite of survivor title.

Last edited by pumpkin pie; Jul 05, 2007 at 11:45 AM // 11:45..
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Old Jul 05, 2007, 01:33 PM // 13:33   #30
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We have far too many titles already! Until about 6 months ago, I was proud to be a KOABD, and then the added around 6 more titles and suddenly everyone was a KOABD.

There was a time when you wouldnt see another KOABD for days, and now you see one every 10 minutes, along with PKM and I've even seen a lvl3 one.

There are too many easily maxed titles now. We dont need more!!

The only pve titles that carry any weight anymore are the legendary and guardian IMO, because atleast those are a challenge to get (including legendary cartog).

/not signed because we just dont need more!! We have too many to keep track of already, and I expect your titles would be easy to do.

Last edited by freekedoutfish; Jul 05, 2007 at 01:38 PM // 13:38..
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Old Jul 06, 2007, 08:04 AM // 08:04   #31
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/signed, this would be a great way to tell if someone is a good [class], even if they have super good skills and items/armor doesnt mean their any good, this can tell (to an extent)
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